Responsive Day Out

I was happy to participate on the Responsive Day Out this year. Loaded with great speakers, some familiar faces and many tips, was a great way to either reinforce already acquired knowledge (from practice and other conferences I’ve been) and also learn some new interesting stuff!

Below are my humble notes but nevertheless “my” notes and I also included audio and slide links on this post. 🙂


The Responsive Workflow – Sarah Parameter – @Sazzy

Audio for this session

“You can create good experiences without knowing the content but you can’t create good experiences without knowing your content structure” – Mark Boulton

She mentions Mark’s post about the use of newspaper-like structure, saying that constraints are good and she likes to design with constrains. Check his writings at http://markboulton.co.uk/journal

She tested Browserstack (which I personally recommend, it is a great tool for testing your site in different browsers and OSs) with CrazyEgg for heat testing. It is good to know where your users’ click (and don’t click).

Sarah and her team are making use of pattern libraries which describe where and why to use an element within a site; but highlighted a difference in between pattern libraries and style guides – the latter just describes each element (this is a button, this is a quote, etc.)

Sarah highly recommend the use of Slicy which export PSD elements as assets for your website or app, including retina options.pp, including retina options.

Slicy

She finalises that her process is adaptive and the work carries on.


Responsive Navigation – David Bushell – @dbushell

Audio – and – Slide for this session.

My notes:
Remember the fullscreen size not always is used as it is, user might resize the browser then you need to consider the viewpoint.

List navigation on mobile hides the content, try to use a smaller (two lines) menu. Check site Gloople and Clearleft website itself for examples of navigation when different screen sizes are chosen, pay attention on menus and icons.

Patterns used:

  • Overlay (doesn’t push content down) – check Sony website on mobile.
  • Off-canvas – his own website (similar to Path)
  • Check ISO website ‘big footer’ on desktop and mobile.

But what about soul? blog post and menu brings a table of contents ‘with overlay’ on top of full page.

University of Surrey – focus away from menu on a more ‘magazine’ style for discovery.

Take-away: don’t overload menu; remember that feature detection is different than preferred usage; focus on discoverability (like the Surrey website); know your content hierarchy; single point of navigation = single point of failure.

This Is Responsive – Patterns, resources and news for creating responsive web experiences. bit.ly/TIRWD

This is Responsive

A responsive off-canvas menu using CSS transforms and transitions – bit.ly/offcanvas (he wrote)

“It seems that perfection is attained not when there is nothing more to add, but when there is nothing more to remove”. – Antoine de Saint-Exupery


Cutting the Mustard – Tom Maslen – @tmaslen

Works for BBC, working with many devices, supporting different browsers.
Audio – AND – Slide for this session.

Premium experience > Not rubbish (ok) > Not supported. They started building from ground up. Simple page across as many browsers possible. Use css (2) to style the main feature (without javascript). Then they create enhanced experience with javascript and they give it to browsers that only use querySelector, localStorage and addEventListener.

Change from graceful degradation to progressive enhancement.

Sofa talk: Jeremy chatting with Sarah, David, and Tom

Audio for this session.

Educating client, instead of ‘telling them what has to be done’. Also experimenting with technologies and features without having the sign-off.


Responsive Web Fonts – Richard Rutter @clagnut

Audio – AND – Slide for this session.

Options:
1. default appears at it loads
2. dont’ send webfonts to small screens
3. show tet in the fallback fonts until all web font loads
4. swap fonts one by one as they load

Use a webfont.css and use media=”all and (min-width: 569px)” (or similar code):

<link href="webfont.css" rel="stylesheet" media="all and (min-width: 569px)" />

Web font loader – The WebFont Loader is a JavaScript library that gives you more control over font loading than the Google Web Fonts API provides. The WebFont Loader also lets you use multiple web-font providers. It was co-developed by Google and Typekit.


Asset Fonts – Josh Emerson @joshje

Audio – AND – Slide for this session.

Mentioned to use icons as fonts instead of bitmap versions. If creating something more complicated use SVG.

His step-by-step on Using Fonts for Resolution Independent Assets

Also, an amazing tool that I should be using soon: IcoMoon – is a custom icon font builder, which allows users to select the icons they need, and make them into a font. Basically you can upload an SVG file and download a font file.

Nice tip: remember to remove the text-to-speech option of icons using CSS, for example:

.icon:before{
  content:attr(data-icon);
  font-family:'xyz';
  speak:none;
}

Josh uses Fontforge to create font sets. He created forecast.is using Climacons icons. The project can be found at: github.com/joshje/forecast

Climacons

He also mentioned about the ligatures used on the fonts where instead of just leaving a symbol on the font set you can give it a meaning, so the ‘sun’ icon would have a ‘sunny’ meaning for his forecast.is application, and on the html what would appear is a legible ‘Sunny’ instead of any code. However, ligatures have to be set on browsers, using:

-webkit-font-feature-settings: "liga";
-moz-font-feature-settings: "liga=1";
-moz-font-feature-settings: "liga";
-ms-font-feature-settings: "liga" 1;
-o-font-feature-settings: "liga";
font-feature-settings: "liga";


Design Systems – Laura Kalbag – @laurakalbag

Audio – AND – Slide for this session.

We have multiple devices and would like to have consistency across. (My obs: she gave a very nice presentation and selected great icon sets)

We have to have balance between Ideals and Practicality.

Core of the design system:

  • typography (the most-like item you will have on a website)
  • layout
  • shape/form
  • colour

Core design features

But also:

  • userflow
  • content strategy
  • tone of voice

What you are going to make it similar and what it would be differentiate in between different ddevices. She advocates same content no matter what device.

We should detach our design from the viewports, they will be different, and continue to grow different.

Do not stick to one tool, choose the best tool for the job today. Examples:

Mockup to create design ideas to developers, clients, etc. but mockup on different viewports – how the design “might look” at some different devices and points in time – (optimum points according to context).


RWD:The war has not yet been won – ElliotJayStocks – @ElliotJayStockshttp://elliotjaystocks.com/

Audio for this session.

Right or wrong directions? – people ditching responsive design because only 2% of their users use mobile (the article I believe he was quoting is https://gocardless.com/blog/unresponsive-design/. Speaker said it is not just about mobile, RWD is/should be design agnostic.

Risky, Wild Decisions – higher cost to companies/people in a way is an investment on yourself, on your skills, on the people in your team. Important for a designer to code too, at least the basic html/css to be able to test on browser.


Sofa talk with Laura, Elliot and guys from Clearleft

Audio for this session.

“the web has been always free” we’re starting to use it as before again, with the tools as advantage to go beyond to the default. Using the tools/knowledge instead of trying to retro-fit.

Mobile website can be the starting point for some business, but often (in their opinion) it can be replaced to a fully responsive site.

Careful in creating high expectations: creating the Photoshop mockups can be dangerous, high-fidelity and ‘perfect’, where something online will be different depending on the browser.

Font Squirrel and IcoMoon – subset of fonts.


Playing with Game Console Browsers – Anna Debenham – @anna_debenhamhttp://maban.co.uk

Audio – AND – Slides for this session.

Although devices are becoming ever more powerful and feature-rich, less capable devices continue to be developed as well. Paul Lloyd – The Web Aesthetic, A List Apart


The Anatomy of a Responsive Page Load – Andy Hume – @andyhumehttp://andyhume.net

Audio – AND – Slide for this session.

Contentencoding: gzip
Cache control maxi-age

Page load
Content, enhancement, leftovers
Script loading using
trade off on CSS
If (iswidedevice): Load larger CSS

Responsive server: relies on device detection,

Trade off on webfonts: progressive enhancement: support woff and fonts in local storge.

Trade off on responsive images: oocss, SMACSS, module patterns, systems, components – instead of media queries and they shouldn’t refer to media queries.
Picture element – use of image according to size of view port.

Lanyrd.com/ckwqy


What’s Next in StandardsLand – Bruce Lawson – @brucelbrucelawson.co.uk

Audio – AND – Slides for this session.

CSS device adaptation
@viewport {
Min width
Max width
}

Karen Luke website
Choice of filling viewport or not.

Flexbox
FixMyStreet hack without flexbox
Media queries level4
Pointer events spec smus.com/mouse-touch-pointer

John Hicks – http://www.hicksdesign.co.uk/

WebP lossless images 26% smaller in size compared to pngs and jpegs.
Image replacement:
Background-image: url(),
Background-image: image(.webp, .png),

Opera presto. Html5 video with media queries
http://responsiveimages.org@respimg


Sofa talk with Andy, Bruce and Anna

Audio for this session.

No body know better than audience.. They told a story that a blind man entered a skateboard store asking for a skate and sales person said: “how? why? you are blind!” but the skate was for his son. The store could potentially lose a client there…


Antiphonal Geometry – Owen Gregory

Audio – AND – Slides for this session.

Book recommendation: The Elements of Typographic Style by Robert Bringhurst

Device Spect ratio 3/4
Viewport percentage lengths
H1 font size 8vh
P font size 5vw
Article width 8vw

Chech ALA 362 – The Web Aesthetic


The Edge of the Web – Paul Robert Lloyd – @paulrobertlloyd

Main: is meaning, design is enhancement

CSS img replacement on CSS, image src in content, data image in decoration

Responsive Markup Patterns – http://paulrobertlloyd.github.com/responsivepatterns/

New layout for NY times – http://www.nytimes.com/skimmer/


In between – Mark Boulton

Audio – AND – Slides for this session.

Edges are knowable

Lots of people say “we broke the web”, we didn’t, we transformed the chaotic fluid web to something more comfortable.

To get rid of this discomfort forcing the fluidity. “fluid first design” then progressive enhancement and lots of tweaking.

The Responsive Day Out website has audio recordings of all 17 sessions (downloadable mp3) and also some of the slides from the speakers; the Lanyrd website have a complete coverage with pictures, audios, videos, slides and other blog posts from people that contributed to document this event.

ICTF 2012

 

Raspberry Pi

by Daniel Bates


http://www.raspberrypi.org/

WHAT: It is a credit-card sized computer, it can connects to a mouse, keyboard, tv or monitor, power plug (you can use from your own mobile if you have a micro connector) and it has the following structure:

You can buy for $25 (without ethernet port) or $35 and despite they do have a backlog, on the conference was announced that it will clear in about a month or two. The demonstration of programming was OK, but the ‘media centre’ similar to X-box was really good. It is without doubt that has great potential for a simple use or for more interesting computing purposes. If you think about giving a presentation somewhere and you don’t want to carry your 1.5kg laptop you can consider carrying a ‘credit card’ and just plug into a screen/mouse/keyboard on the presentation venue. Impressive!

You can get many of your answers if you go to the Raspberry Pi FAQ page.

On the ‘designing a box’ for it, I just couldn’t resist to this Lego kit. Will be definitely getting one soon! (first need to order my R.Pi in UK can be bought from Farnell or RS)

 

Cisco and London 2012

by Ian Foddering

The London 2012 Olympic and Paralympic Games aim to be the most connected games to date.

Security, reliability and performance of the network infrastructure will be critical, with stability taking precedence over creativity. London 2012 is not about doing anything Cisco has not done before. Rather, it is all about doing what we do, but doing it better than ever.

Cisco are supplying the routing, switching, firewall and IP telephony to approximately 100 venues across the UK including:

  • 80,000 connections
  • 94 Locations
  • 2,220 Switches
  • 1800 WAPs
  • 7000 Cable TV sockets
  • 16,500 IP Phones
  • 65,000 active connections
  • 4 billion broadcast audience.
  • 6,500 Cisco WebEx licences
  • Show & Share plus MXE for “knowledge on Demand”

Interesting fact

I didn’t know, but London already hosted Olympic games twice, so this will be the third time! Years: 1908, 1948 and 2012!

Cisco is providing connectivity to the Olympic games, it is working with many partners to provide the service and it is expected to be the ‘most connected games ever’. Cloud technology is being used for first time. Even for the monitoring of construction sites and other Olympic-related business the partners/employees are using videos (Cisco call them ‘Show and Share’ so people can make a video of what is going on, hold meetings over internet or phone and discuss the progress of the work). Some of the technologies that are being used is the Cisco Webex (a free account, open to anyone allows 3 people per meeting, 250 MB storage, Standard video, Audio: VoIP (Internet), Share: Desktop, the premium account has more perks, check online if interested… However I wonder what is the real benefit of Webex compared with Skype…)

Some of the links shared:
Cisco.com/go/collaboration
Cisco.com/go/videos (which didn’t lead to anywhere… shame on the presenter! maybe try this one??? http://www.cisco.com/web/telepresence/video-conferencing.html

The presentation also mention Cisco and its relation with educational programs/partners. He mentioned the STEM initiative – Stem academy. One of the fronts will help people that might not have a chance to education and skill training (for financial/social reasons) to get the appropriate technological skills preparing them for the future. I like the way the word of “Legacy” appeared and how we should care/prepare to leave a good legacy and carry on our work into the future. The other front is to creates opportunities to inspire young people in Science, Technology, Engineering and Mathematics (STEM).

The presenter also mentioned the National Virtual Incubators and the BIG awards (just now I discovered that BIG stands for British Innovation Gateway! :P)

 

New digital initiatives at the Bodleian

by Michael Popham

Mike showed the DAMS structure, with emphasis on the preservation section. He showed a few screenshots of projects going on at the BDLSS, such as the Digital Images (Blockbooks), Digital.Bod, ORA (and explained what it is about). Mentioned the BEAM (futureARCH blog) – relating to the preservation theme/discussion; mentioined EMLO and showed a visualisation done with a 50-year-window to demonstrate the letters sent and received at that specific time. Mike also mentioned the scanning process and the workflow changing to BDLSS, making it more dynamic and fast. He showed a few other project screenshots such as Oxford google books, What’s the score? (the crowdsourcing part), mentioned that Bodleian also have an app for the Treasures of Bodleian (how come I just discovered this on the presentation???), the Queen Victoria project. We had questions about editorial on whatsthescore project (how to merge/combine/edit information coming from Zooniverse and how reliable that information is) and someone asked about the image kits/technologies used at the BDLSS.

 

Mobile Oxford

by Tim Fernando

OUCS will be replacing some structure for the Status.ox using Nagios and other kits (so if Nexus goes down status.ox doesn’t :)). Also replacing Events.ox, they are offering now Telecoms self-service (voicemail over web).

MobileOxford beginning: python, django, postgris; then went open source with Molly project.

Their process: Continuous deployment: commit (github), Jenkins (continuous integration), Fabric (deployment control, also see this blog for some info), Sentry (exception tracking), Puppet (helps system administrators manage infrastructure throughout its lifecycle), Pingdom (uptime monitoring)
elasticsearch (It is an Open Source – Apache 2, Distributed, RESTful, Search Engine built on top of Apache Lucene. Would this be better than Solr???)

 

Mobile Oxford website

 

Delivering Agile projects – Sprints, Scrums and Burndowns…

by Sara Passmore

She mentioned the Manifesto, which states:

We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:

Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan

That is, while there is value in the items on
the right, we value the items on the left more.

Check names and other things at the Agile Manifesto site.

Sara has a DSDM training, which is similar to prince2 apparently. The important things that she said we could keep our minds to be able to deliver Agile projects are:

  • Fix time and cost, flex features (instead of the fixing features and flex cost and time). Contingency becomes the ‘nice to have’ features (instead of money or time for development). DSDM method uses numbering system instead of Moscow (must have, should have….)
  • “Built incrementally but on strong foundations”. Use Sprints.
  • Communication (stand up meetings, lean documentation – email and list of decisions).
  • Test early and continuously. Try creating unit-tests
  • Demonstrate control, empower team this will enable creativity

 

Her suggestions were to use timeboxes or sprints plus burn down chart, developers define task time! (points or hours, check cards -poker issue, until agreement is reached). Try to demo the system with user as the project goes along so they can be involved and also give feedback on how the features should behave according to their expectations. She also mentioned a possibility to give access to users to the development site so they can see the project on early stages (communication and someone filtering complaints or features suggestions could be needed for development)

 

Go live early with minimum set of features.

 

She recommended Keith Richard’s book Agile project management: running PRINCE2 projects with DSDM Atern. And he has a consultancy/training site.

 

She mentioned Microsoft dynamics (don’t remember why now, sorry… maybe they offer Agile support/services?)

 

Experiments into Biology – Technology Interaction

by Kevin Warwick

In this presentation a practical look is taken at how the use of implant and electrode technology can be employed to create biological brains for robots, to enable human enhancement and to diminish the effects of certain neural illnesses. In all cases the end result is to increase the range of abilities of the recipients. An indication is given of a number of areas in which such technology has already had a profound effect, a key element being the need for a clear interface linking a biological brain directly with computer technology.

The emphasis is clearly placed on experimental scientific studies that have been and are being undertaken and reported on. The area of focus is notably the need for a biological/technological connection, where a link is made directly with the cerebral cortex and/or nervous system. The presentation will consider the future in which robots have biological, or part-biological, brains and in which neural implants link the human nervous system bi-directionally with technology and the internet.

This presentation was so good and interesting that was really hard to take notes… he demonstrated a few implants that he had installed on himself, (Class II implants (RFID) arm and nervous system), mentioned Sensory substitution – where some students had implants on their fingertips (to allow detection of nearby objects by their vibration(?)) and a sensor in one student’s tongue.

 

Some great experiments:

  • Bi-direction communication: he was able to demonstrate (play video where he had) control of a robotic had over the internet (he was in different country where the robot hand was).
  • Implant on his arm and his wife’s arm and while blindfolded he could detect when his wife opened/closed the hand
  • Deep brain stimulation amazing stimulation of brain, on Parkinson’s disease, epilepsy, etc. The presenter showed a video of a person with Parkinson’s disease and the amazing benefit of an implant straight into the patient’s brain, stopping the tremors and allowing him to not only move hands and arms in a normal way, the patient was able to walk (and spin) at this own will, without assistance (as he has to, without the activated implant)
  • In USA patients with diabetes and epilepsy had implant in their hands to know exactly which medication they are using in case of an accident/event, where the hospital/ER would scan and detect the doses faster and accurately (apparently this is now regulated).
  • Robot with live brain cells learning to turn if wall is detected by sensor.

 

And Kevin Warwick also mentioned about “Enhancements”: memory, communication, senses, multi-dimensional thinking, extending the body, in build machine, etc. (for the creation of the super-human)

 

Kevin Warwick’s website: http://www.kevinwarwick.com/
And there are some videos of/about Kevin on youtube.

 

Interaction12 – Dublin

My first conference in Ireland… great venue! and I was lucky enough to get hotel in a 3 minutes walking distance. The first day of the conference was reserved for workshops, and it was, in fact, far from the main venue but transport was allocated and everything was well organised.

Convention Centre Dublin, at night

Wednesday – Workshop

The workshop that I attended was

“What You Missed When You Skipped Design School”

with Dave Malouf (@daveixd) & Matt Nish-Lapidus (@emenel)

Summary of the Workshop:
Many interaction design practitioners followed organic career paths that allowed then to forgo formal design education, either because such education wasn’t meaningful when they entered the field, or because they decided for good reasons to look elsewhere (HCI, Library Sciences, etc). By skipping design school they miss learning some key foundations of design practice such as criticism, theory, and the studio. They also miss a great experience to learn from experienced designers with their peers.

In this practice-based workshop, you will participate in exercises centered around core concepts in design. The workshop will help you experience, if just for a short while, what happens in a design school and how you can start filling these gaps without getting a Master of Fine Arts.

The workshop will cover four main topics:

Creative & Visual Thinking: Learn how to process and analyze creativity from the designer’s perspective – moving first from imagination, then towards analysis.

Art: Yup, that’s right, we are going to make art. Whether that art is in pixels or construction paper, every design student has to take courses in expressive media such as paint, 3D graphics, or photography. This offers the student new processes for creativity that help them work fluidly in their medium, rather than struggling to control it.

Criticism & Critical Analysis: Often designers are accused of saying they like things “just because.” This happens because people they lack a shared vocabulary to discuss the work at hand. Design criticism helps students learn how to discuss design with other their clients and peers. This section will look at key concepts in theory, criticism, and analysis that are used by many designers regardless of medium.

The Studio: The studio is not a workshop (though it can take place in one). It is a philosophical construct that takes up both space and people’s awareness. A transparent work environment, criticism and collaboration are just some of the concepts that make up a studio environment.

Learning the foundation of these four areas will not only help you improve your own practice, but also your ability to collaborate with other designers and express your designs to clients and coworkers. Join us for a one day immersion in design school!

Both ‘lecturers’ have background and experience in Interaction Design.
For starter a discussion about ‘What is design?’ and I was of the opinion that design is functionality and beauty coming together.

The 5 E’s of design: Experience > Externalise > Envision > Evaluate > Execute

Iams furniture design, his major contribution: wood bending. His tip: understanding and exploring your material to create things that maybe never existed before.

The concept of flow

More innovation coming from cities with more pedestrians, due to collision.
Inspiration – architecture, nature, other designers, music.
Social – interaction that inspire and conversations that have no intention can give birth to amazing ideas.
Studio – is private and social. The buzz, the flow and the interruption of flow, and the way to understand each moment. Studio space should allow collaboration, allow inhibited access “dude, you should move that to 3px left!”. Studio space should be playful (add dart guns, lounge space, etc. IDEO shopping cart movie was mentioned as example of product innovation process – more info on the project from 1999!)

Criticism

Criticism is part of a design process, sometimes the answer is ‘just because’ (just because I felt like the colour blue should be used, etc…) however finding better words for your argument, trying to go deeper on the reasons why a designer chose a particular colour, shape or function makes the analysis of the work more interesting.

In design school there are a few rules of crit:

  • ASK, do not tell
  • LISTEN, do not defend

So, asking the designer why he chose a particular style, colour, function. Try to get as much information as possible instead of pushing your own opinions. In the same way, the designer should listen to the criticism and analyse if the comment makes sense, instead of defend your creation.

Art and design

Discussion about what is art and what is design. One opinion was that “design have a purpose and art don’t” however, religious art have a purpose, political art also have, and they try to evoke a change of mind, have a ‘beautify’ purpose and can also solve problems.

Examples of Renaissance, Bauhaus & art deco, a Wassily chair designed for a painter. Kitchen Aid mixer that lasted about 100yrs and became icon of the company (included on refrigerators, observe the logo and other elements on their website…).

Design Principles
… maybe even a manifesto …

  • Ability to compare and evaluate
  • Expose vs construct (“It was inside the marble and I freed it” – Michelangelo)
  • Construct to Reconstruct
  • Tinkering (exploring materials and possibilities, ex: primary goal of Edgar Degas was painting, did a sculpture of ballerina for exploration
  • Refinement (analytical self-evaluation)
  • Composition (grid 2/3 filled 1/3 empty)
  • Balance – brings moments of relaxation
  • Contrasts (in colours, scale) – to clear focus and create attention
  • Negative Space (allows to do more with less)
  • Scale (to symbolise victory, attention, contrast, etc.)
  • Materiality (know the material you work with)

Example of Michelangelo: living and digging in the marble, understanding before mastering, time spent with material.

In UX design “there is no material”, we work with meta-materials: future and people. And the above principles are not the same for interaction design. Plus, the designer’s intention is not always its outcome.

True Grit – apparently you stick with it until you cannot any more > push it > then go back from epiphany.

90% what you do is perspiration, not inspiration – Thomas Edison

One of the first exercises was to use the materials they provided to indicate the idea of ‘time passing’. It was really interesting to have mixed backgrounds on the group because you could see different styles, concepts, inspirations, etc. I drew stages of a tree growing up, almost on comics ‘style’ of frames. Other people had different perceptions: seeing a schedule on paper, a sticky figure presenting or talking about time, hourglass, cave paintings (indicating the evolution), post-it animations, bubbles, tetris or blocks, candle burning (also in frames), tree dying, family tree (generations), farm growth.

The main point I took from this exercise is to not fix in some idea on the very beginning. The first idea that comes to your mind ‘might’ good and could be the ‘winner idea’ but if you fix in only one idea/concept/material you won’t have a choice because was just ONE. If you let your mind go and free yourself of initial constrains, you could have a real brainstorming and then in further phases you can narrow down according to your taste, to your clients’ needs, according to some design/functionality restriction, etc.

Creative Thinking – Feynmann – gave us good tips about creativity

Tips:

  • work on the paper (external brain – ‘distributed cognition’)
  • try “sketching in 3D space (models)”
  • break down problems into smaller pieces, then solve problem and combine them back again

Visual language

  • Alphabets using symbols – early criptography
  • Sketches from Christopher Alexander (patterns, pattern language), he was sketching with flow through paths, great for physical interactions.
  • Event binding
  • Multiple interactions
  • Comic book: to define the environment, not the object only.
  • “Video Sketch”

A sketch is supposed to be disposable, more a question of the designer makes, it is rough, communicate intention.
A prototype will be more a step into completion.

A sketch can also have different levels of zoom, maybe is not the entire object, maybe just a joint, a foot of a chair. Arduino boards – a sketch in electronics!

Another exercise was done, the idea is to model to explore aspects of your time telling. I used glue, coloured paper and use the same idea of the growing of a tree. Some other ideas: water flow (intervention affecting the flow (of time)); circle with animals and numbers, scroll with a story, slide of numbers (always obscuring something but giving the idea of passing the time).

"Angry origamy" by Wil Lau, named by Ambroise in creative session about "your relationship with time"

Again the general comments of the lecturers was to create more, more ideas, rough ideas, they are still on the ‘sketch time’ so don’t be obsessed by details and beauty. Tip: make it less personal, more disposable, more ideas (loads in fact – he mentioned 200 sketches a day on the design school) to be able to narrow it down. Remember to use a shared language in between the people that present the work and the ones criticising.

Some names:  Howard Miller – colours, futuristic look and Bauhaus – future (forefront of industrial design)

Shared language

  • Foundations: line, plane, volume, value, texture, colour
  • Time (rate, duration, frequency)
  • Abstraction (distance between user/reality)
  • Metaphor (analogy)
  • Movement (hard-motion, soft-motion)

 

Critique has some factors

Intent – what the person is trying to do with the design

Product – what the solution is

Tips/rules of critique:

  • focus on the work, not the person
  • explain why
  • constructive, not instructive (bad example: make it blue! good example: why do you made it green?)
  • understand the context
  • early and often
  • safe environment (open, designer lead)
  • ongoing and integrated (on studio)

Work that comes to the studio is in fact done by all. Some own parts of it, more for accountability purposes. Critique needed on a level that design stops or designer needs input (not in a top-down level “let’s do a crit”).

Give reasons why you put things into places, check the colours, etc. Always try to have two reasons for it.

Go back to your designs and look with ‘fresh eyes’, make the implicit explicit (ask why you did this or that).

Emotionally detach yourself from your work to listen the critique.

One article was suggested: “What I got out of design school” by David Armano

Another exercise took place and we develop our ideas even further and would be an opportunity to try the critique techniques explained. A few other ideas appeared: a ‘time-task slider’ where if the task is complete the post-it would be filled with a particular colour, a ‘sketch timer’ where you set up a timer and when the time is up the ink stops to flow (questions on the crit session: ink or lead? how to cut the ink? app/web controller? remote? in industrial design, would be mold injection considered? which material? what are the costs? scalability? size matters (tell us about the scale of the sketch timer…).

Remember to let designers explain their portfolio, is the best way to understand choices and learn more about them.

Books: Elements of Design, Designing for Interactions, Designing for Devices, Design of everyday things

 

The lecturers compiled a list of ‘very cool people’ in terms of design, architecture, UX:

Industrial Designers Current:

  • Johnny Ive
  • Yves Behar
  • Karim Rashid
  • Michael Graves
  • Phillipe Starck

Past IDs:

  • Dieter Rams – Braun
  • Charles Eames – Herman Miller
  • Raymond Lowie – A LOT
  • Henrey Dreyfus – “Human Design”
  • John Dewey – Public Edu & Cognitive Psych
  • “Art as Experience”(book)

IxD

  • Bill Moggrdige – “Designing Interaction” (book), IDEO
  • Bill Verplank – IDEO
  • Bill Buxton – “Sketching User Experience” (book/workbook)
  • Brenda Laurel – Atari, Sun, Art Center, CCA, Apple
  • Bruce “Tog” Tognazzini – Apple
  • Jef Raskin – Apple
  • Alan Cooper – Cooper/Visual Basic
  • Dan Saffer – NUI
  • Dick Buchanan – Founder of CMU IxD
  • Massimo Bansi – Arduino, Physical Computing
  • Mike Kuniavsky – “Smart Things” (book)
  • David Malouf – UX Zeitgeist

Architects

  • Frank Lloyd Wright
  • Frank Gehrey
  • I.M. Pei
  • Ludwig Meis Van De Rohe
  • Daniel Leibskind

 

Thursday to Saturday – Conference

 

CCD - colours and reflections

Key talk: Mayor of Dublin – How cities work, how people interact.

He mentioned the bike scheme that was implemented in Dublin as well as in Paris, but the latter implemented first and had a design flaw: as soon as you pay for your bike the bike bay flashes so you can get your bike, but not only you see it, everyone sees it and more than 1000 bikes were stolen on the first year of implementation. Dublin however, learned with their mistake and in 2 years of operation only 2 bikes were stolen – and recovered!!!

Other design problem: in Melbourne the use of helmet is mandatory and the bike scheme has a ‘spontaneous’ nature… this cause the number of journeys to be reduced since people had to carry helmets just in case they wanted to use the bikes at some point during the day. A few stats: Melbourne bike scheme registers between 100 and 200 journeys a day while in Dublin is in between 5000 and 6000 journeys a day.

 

Disrupt – by Luke Williams

disruptive-thinking.com

@LukeGWilliams

williams.luke@gmail.com

Book: Disrupt

Disrupt to transform the business and find unexpected solutions. Some disruptive companies: Apple (iPhone) was taken aback on mobile development by Google (Android).

Disrupt > Ignore > Spot and React

How to be the disruptive change? Get a predictable routine, same routes, same routine and do something unexpected… Example: flash mob in train station on ‘freezing/not moving’ position for 2 minutes. Craft a disruptive hypothesis (be wrong at the start to be right at the end). Define…

ClichĂ© – more obvious idea of people think and do about business

Interactions cliché – Car rental: face-to-face agent > paperwork > rent a car for the day.

Product cliche – inexpensive, taste sweet, advertised as aspiration

Price cliche – magazine with subscription sale having big discount.

Example:  Eurisco – thinking outside the box, the disruptive strategy: on a game of ships general size – sent 1000 defenceless ships – computer lost the game; again new strategy: sink own ships the moment they get damaged – gain agility on other ships – computer lost game again.

A disruptive hypothesis is an intentionally unreasonable “what if” question.

Techniques:

  • What can you invert? (The Shining ‘happy’ version of movie trailler; ClichĂ©: inexpensive, sweet taste, aspiration – Inversion: expensive, bad/sour taste – final product: RedBull)
  • What can you deny? (ClichĂ©: see customer, loads of paper, rent by the day – Deny: don’t see the customer, no paperwork, don’t rent by the day – final product: ZipCar)
  • What can you scale? (ClichĂ©: subscription, 50% cheaper than buying on stand – Scaled hypothesis: subscription is 50% more than buying on stand but gives access to ‘premium’ content – final product: Monocle)

Another cliche: socks are sold in pairs – changed to socks in sets of three (and none of them match!) – Little mismatched – find the niche!!! (in this case, 12yrs old that like mismatching)

Disrupt innovation is not a tactic, it is a mindset, enjoy the possibilities!

 

Design Language for Interactions by Mike Lemmon

@mikelemmon

Product design, Ix design, icons and brand – layers: surface, material, colour, function, brand, consumer.

We see design language everywhere (Kitchen Aid, Jacob Jensen, Toshiba…)

Android style guidelines came out recently.

Document the system: philosophy + instruction manual

LAYERS

Consumer – the consumer instead of ‘user’ – the broader the target, harder to connect

Brand – “a brand is a promise” – Porch performance, Volvo safety.

 “a brand is a promise”

Structure – “the most elegant products has the less fewer parts” – need no more and cannot afford no less – simplicity comes from the structure, capture the essence of the product.

 need no more and cannot afford no less

Interaction – flipboard language (social magazine, when designing a model try to future proof, exercise the use in different devices)

Visuals – don’t underestimate the power of a visual (but have to work on the system!) – Visual elements: colour, typography, layout, icon.

 know the rules before you break them!

Examples:

  • TDK brand experience – balance analog and digital, the feel of ‘old mix tape’.
  • Technicolor
  • MGO – top level structure: live tv, tv shows, movies, …
  • The new “I’m getting that for you” message, instead of “Loading media”

When you adapt, you diverge, and loose focus…

Happy hour, February 3rd

 

I still have a few more content to add (about 22 pages A5 size!!!). Unfortunately I decided to annotate in paper so I could doodle and exercise creativity and other tips I’ve received on the first day and sessions (first conference I’ve done that in many years, so forgive me for the delay). Stay tuned!

 

NEW! I found the Interaction Design videos on Vimeo! worth checking!!!