Some presentations on Slideshare: http://www.slideshare.net/garr/presentations
“People who know what they are talking about don’t need Powerpoint”
He got a discussion going on what is good and bad about slides (people’s opinion).
Bad: too much content, bad graphics (out of context, bad quality), audio effects, bad contrast, “Comic Sans”.
Good: visuals, contrast, communicate idea, uncluttered
Good slides tell stories about data too. (Difference between Bill Gates presentations from now and then)
“You must unlearn what you have learned”
Keep in mind: Restraint, Simplicity and Naturalness
Look things around you, learn from the past and as much as possible get away from the computer to get ideas. “Be here now, be somewhere else later” (commenting about people in meetings with laptops on – and eventual email checking/twitter).
“We cannot see our reflection in running water… it is only in still water that we can see”
We are naturally storytellers, if you want to connect: tell a story.
Storytelling – harmonious blend of words, images and sounds.
(He mentioned Robert McKee – http://mckeestory.com )
Other things to keep in mind: Change, Conflict, Contrast (example of StarWars poster with contrast between characters)
Scott Adams – the joy of work (Dilbert creator)
Do or not do, there is no try
He showed pie graph with 3 keys but only 50% 50% relating to do or not do (very nice!)
Empathy is important – put yourself in other’s shoes
Colours: choose colours in your pictures/words similar the one as the data showing in graphs
Quickly showed a video about Hans Rosling and his passion about data (www.gapminder.org)
Be passionate – like Steve Ballmer (showing his passion through sweat! :))
Simplicity is good but simple is not.
“Simplicity is the ultimate sophistication.”
(Leonardo Da Vinci)
“Everything should be made as simple as possible, but not simpler.”
Parody on simplicity:
“In the beginner’s mind there are many possibilities. In the expert minds there are few.”
Fall in love with the problem, not the solution.
He also mentioned the concept of gamestorming